Saturday 31 December 2011

Stronghold Crusader Cheats


Stronghold Crusader

Cheat Codes:
------------
Submitted by: scott

Press [shift] on the main menu. During game press backspace and type yes and you
will have unlimited gold and have 50 peasents avalible.

Cheat mode:
-----------
Submitted by: Naum

Here are cheat codes for both the shareware and the full version and Shareware 
Version:

Code      Effect
-------------------------
KILLEM  - kill all enemies on level
STUFF   - invincibility, all weapons and keys, and a teleporter beacon
IBGOD   - invincibility
LISTIT  - accessories
OPEN    - all keys stealth boots
MONEY   - money and toughness
GOTO##  - warp to level ## (32-34)
GUNS    - all weapons
MOVEME# - teleport to map spot
IDDT    - full map toggle (use when looking at map)
ILIVE   - auto use health toggle (Same as pressing F5)
AIBRAIN - AI toggle
SPIRIT  - no clipping mode
IDMYPOS - display co-ordinates
IDMUS## - chang music to track ## (01-10)
TIC     - devparm Toggle


Full Version:
------------
Code         Effect
-------------------
STONECOLD  - kill all enemies on level
OMNIPOTENT - invincibility
JIMMY      - all keys
DONNYTRUMP - all money and artefacts
PUMPUP     - accessories
GRIPPER    - stealth boots
RIFT##     - warp to level ##
BOOMSTIX   - all weapons
TOPO       - full Map toggle (use when looking at map)
LEGO       - one piece of the Sigil each time its used
SCOOT#     -  teleport to map spot
ELVIS      - no clipping mode
GPS        - display co-ordinates
DOTS       - FPS Ticker
SPIN##     - switch music to track ## (00-35)


Hint:
-----
Submitted by: scott

Press enter on the main menu and you will hear a clunck and during game press 
Backspace and type "invincible" and you will have an invincible crusader and 
your men will be invicible as well.


Cheats:
-------
Submitted by: Maestro

At the Main Menu, press Shift + Alt + A to enable cheat mode. Now
during gameplay, press any of the following:

Alt + C = All Missions
Alt + K = Free Building, No Resources Required
Alt + X = 100 Popularity and +100 Gold


Cheat:
------
Submitted by: Terry


At the main menu hold down shift and ctrl and you will hear a bell.
Then as your playing the game you will have infinate gold.


Hint:
-----
Submitted by: Fawad Hassan

In strong hold crusader you will clear all areas in very short time.

Trick:
when you will clear 1nd stage then gives three chickens and play 5th 
stage near the victory save the game.Then uninstall the game and again 
install the game and run your save file of 5th stage you will watch that 
you will get all chickens.


Hint:
-----
Submitted by:Ben The Administrator

To stop enemys getting out of there castle for a while, place an ox tether in 
front of their gatehouse.


Hint:
-----
Submitted by: khalid

if u really want to get down enemy's walls quickly just click on mercenery 
post and produce 6 or 7 assa ssins alongwith 1 or 2 arabaian bow men and 
then click on both of them and then click attak here and attack any enemy 
building not enemy towers u will see after some time assassins will raze 
down the walls in seconds .it is quick than trebuchets and also quicker 
than catapults.try it have fun!


Crossbowmen:
------------
Crossbowmen are useful for base and offensive measures. You should build up at least
fifteen Crossbowmen at the start. Buy them and place a tower near a stronghold or 
farm, depending on the landscape. For offensive tactics, build up at least 75-100 
Crossbowmen, 2 Balista or 8 Assassins and 2 Catapults. Take out enemy tower first, 
then move the Baslistas and Crossbowmen in for the kill. Pick off enemy troops and 
use Assassins to take the gate house, or have a Siege Tower so you can get on to the
ramparts. Then, have your Crossbowmen shoot the Enemy Lord while only suffering 
minimal casualties. Note: This does not work well in multi-player games against human
opponents without the support of a lot of Swordsmen. However, this is still a high risk
tactic in multi-player mode as the opposing lord may wipe out your Crossbowmen. 
For base defense, when you have your production up and running, you need to have two 
to three large Siege Towers full of Crossbowmen. This tactic works very well. To get 
crossbowmen recruits up and running, build one or two dairy farms. Then build three 
Tanners to each farm and have three or more armorers to build crossbows. Have eight
or more peasants around the campfire. You should have your keep enclosed by now. If
you have a money source, you can buy Crossbowmen. Have many iron mines or quarries 
for income. Also, you can have inns and raise taxes. You should also have gardens 
for the people. 


Lookout towers:
---------------
Lookout towers are very useful, as they give good missile unit defense. Build an army of 
20 Archers and select 5 of them. Set the game to slow speed and send the 5 archers to the
tower. Quickly select another 5 Archers and send them in before the others get there. Do 
the same for the other 10 to get 20 archers on a small tower.


Mangonels:
----------
Tower-mounted Mangonels can prove to be good siege weapons. In many maps, the keeps start
in close proximity to each other. Build your walls out as far as they can go. Place round
towers and lookout towers on the wall facing your opponent's castle. Fill them with Archers
and Mangonels. In many cases, you can hit the enemy's walls with the Mangonels from you own.
Also, if you Archers can reach their walls, you can clear his Archers from your own walls. 


Mounted Knights:
----------------
Mounted Knights are very useful for being a thorn in the enemy's side. Build 20 to 40 of them 
(depending on the enemy; Rat will only need 20, but Saladin will need 40). Send them out to 
destroy enemy farms and resources. Make a destructive sweep, then return to your castle. 
This is quite useful for stalling enemy production.


Siege equipment on walls:
-------------------------
Use the following trick to get siege equipment on walls (not the mounted ones that are bought,
but the ones that you make). Build a Gatehouse connected to a wall and build stairs far away
from this. Send the equipment that you want through the gate from the outside to the inside.
As soon as they are inside the gate, shut it and they will appear on the wall heading for 
the stairs. Stop them where desired (but not on towers as they will disappear), then you 
have a nice weapon on a wall. 


Stone and market:
-----------------
If you have a level where you are near a lot of stone, build two to four Quarries. Then, 
make the same amount of Ox Tethers near them. Increase you stockpile to about six to nine.
Keep working on getting stone. You will still have to work on other things to protect 
yourself. After a few minutes (if you do not waste any stone or use a little), you will
have 500 or more stone. If you built a Market already, you can sell your stone for about 
100 to 350 gold each, only letting you have a choice to make low, average, or no taxes 
at all. 


Hold enemies captive inside their own castles:
----------------------------------------------
Take a small building such as an Oxen Tether. Place one or two of them directly outside 
the gatehouse(s) of your enemy's castle, but make sure their keep is enclosed first. 
Immediately put the Oxen Tethers to sleep. The ground troops will walk to the gatehouse 
to destroy them, but cannot get through. They will just walk back to their spot. Your 
enemy's buildings outside of the castle will spontaneously crumble because the workers
cannot get back inside. Also, the gatehouse(s) that you blocked may spontaneously crumble
after awhile. Soon there will be no food and the peasants will leave the castle. The small
army will be trapped inside their own walls awaiting your arrival. When your army is built
up, you can move over and wipe the whole castle off the map. Note: Make sure that there 
are no enemies outside of the castle, or else they will probably destroy your Oxen Tethers.


Gold:
-----
During the beginning of the game, if you have good open space around you Granary on an 
oasis, you can build three or four Apple Orchards, two or three Dairy Farms, two Hops 
Farms, then build only three Wheat Farms ( around the Granary). Then, near the Granary
where there is not an oasis space, build a Mill and two Bakeries. This will keep constant
food production; it will not run out even when you have about a 90 population limit. 
Next, build one or two Breweries and one or two Inns. Also, build a Church. This will 
get the population happy to about +4. Wait until you have 100 popularity then raise the
taxes to average taxes. Keep that at a constant rate and you can have a lot of gold 
flowing into your keep.


Unlimited population with no need to feed:
------------------------------------------
You can avoid the hassle of having to constantly provide food and worry about population
limits by building lots of Chapels. This increases your religion happiness to about 8+ 
if you have enough. You also need to get a full +5 for Fear Factor. At this point you 
can stop feeding them and have a huge population. You can get around 50 people to make
bows and you can set the taxes to low and still make about 120 gold per month.


Great economy:
--------------
When you first start, use all your stone to set up some defenses and build four to six 
Wood Cutters Huts. Build a market as soon as possible, and buy about 150 Wood. Build 
nothing but Wheat Farms in your farming area. If you have some resources nearby, such 
as Rocks or Pitch, use them to get some Gold. As soon as you start to get some Wheat, 
build about four to six Mills and about twenty to thirty Bakeries. Once you get enough
food, set it to Double Rations, and if you have enough gold, build a couple Chapels, 
Churches, or Cathedrals. If you have all three, you will get +3 points on Religion. Buy
some Hops and build some Breweries. Place about four Inns throughout your Castle. About
halfway through this process, you should set the Tax to -4. When you are done with this
you can set the Tax to -12 or even -20, depending on the map. Make sure to keep your 
defenses up. With this setup you will soon have more than 2,000 Food even with double
rations, over 20,000 gold, and a very good a stockpile.


Hint:
-----
Submitted by: Osama Magdy

When you can't make a Knight or Siege Weapon get up or get down stairs ,select the 
Knight or the siege weapon with a unit which can get up stairs (Archers, Swordsmen, 
Engineer etc..)then click on the stairs or the other side of stairs the Knights and 
Siege Weapons will take the stairs up and down.


Great Castles:
--------------
Try to build all round towers and thick walls with crenelations. Enclose your keep by 
making a square or circular castle. Do not connect your walls to the river nearby. This
will make it a more difficult castle to manage. If stray enemies break through 100 yards
away it may be difficult to send troops before farms are destroyed. For example, build 
Saladin The Wise's castle. You must watch him once or twice before you can get it on 
your own. It must be exactly like his to work. This castle allows for large amounts 
of gold income as long as there are iron mines, stone, and farmland nearby. This setup
uses strictly Arabic units though, which is a good thing. Send Horse Archers to patrol
in front of enemy castles. They will wipe out lots of enemy archers and mounted siege 
equipment. You can then use a siege tower and put your ground archers in their towers 
and use ballistas to kill the remaining soldiers in the keep. Assassins will then 
finish off the lord. All this depends on steady cover from horse archers. Try catching
enemy castles on fire as much as possible.


Combat ability:
---------------
Building gardens, statues, shrines, and dancing bears/maypoles that increase the Fear
Factor will raise all of your troops' Combat ability. For every +1 on Fear Factor, your
troops' Combat ability will increase by 5%. Achieving maximum Fear Factor popularity 
(+5) will give your troops 25% increased combat ability. Click on any troop and notice
that there are green squares above their health bar. There is one green square for 
every +1 popularity on Fear Factor. If you have bad things such as stockades and 
dungeons, your Fear Factor popularity will change to negative integers and your troops'
combat ability will decline, with red squares appearing above their health.


Hint:
-----
Submitted by: Aneeq

On main menu type sound and you will hear a clunk.then during gameplay type goldness
and you will have 1000 gold


Hints:
------
The first priority for any map is defense. If the funds are there, build 15 to 20 
Archers or Crossbowmen (depending on the enemy; the Rat never uses armored troops, 
so archers are good enough) and enough Lookout Towers to house them (five to a tower) 
near resources that would normally be far away from the keep. Use the Gatehouse strategy
or put Pikemen at the bottom of the stairs to protect them. You only need large towers 
for Ballista and Mangonels, and Lookout Towers for Archers (because of range) for castle
defense. Once your castle is well defended enough to remain unattended, build several 
Trebuchets just out of range of enemy Mangonels atop their towers. Send about 10 Archers
and Crossbowmen (again depending on enemy) and 10 swordsmen per Trebuchet as protection.
From here, you can pummel the enemy walls, let them rebuild, and do it again. He will 
send troops to destroy the Trebuchets, but your Archers will pick them off easily. Keep
replenishing the Trebuchets and accompanying soldiers. After a while, he will run out 
of money, troops, and resources. You can then walk in the huge gap in his walls.

When attacking an enemy tower, do destroy it completely. This will allow the enemy to 
rebuild one in the exact same location. To accomplish this, just attack the tower until
it turns to rubble. This will leave a useless structure in a location that cannot 
longer be built on. Also, after a building is destroyed the CPU will attempt to build
another in the same exact location. Simply place a man in the area of the destroyed 
building, and this will prevent that from occurring.


Conversation keys:
------------------
The following is a list of things that will be said to an enemy after the
listed key is pressed. Note: The spelling is the same way as it appears
when done in the game.


KeyComment
----------
[F1]Oaf
[F2]Varlet
[F3]Fool
[F4]Knave
[F5]Peasant
[F6]Help Help
[F7]I win you loose
[F8]Ill string you up
[F9]You Damn Fool
[F10]Mwahaha (Snort) haha
[Ctrl] + [F1]Jack o napes!
[Ctrl] + [F2]Buffoon
[Ctrl] + [F3]Straw Pole
[Ctrl] + [F4]Slubberdagollian
[Ctrl] + [F5]Dastard
[Ctrl] + [F6]Dolt
[Ctrl] + [F7]Lollard
[Ctrl] + [F8]Dotard
[Ctrl] + [F9]Weasel turd
[Ctrl] + [F10]Popinjay


Archers:
-------- 
It is cheaper to buy archer bows and make Archers out of your barracks than it is to
hire them from the mercenary post. They both have the same attack rate, defense rate,
movement speed, and range.


Lookout towers:
--------------- 
Lookout towers are very useful, as they give good missile unit defense. Build an army
of 20 Archers and select 5 of them. Set the game to slow speed and send the 5 archers
to the tower. Quickly select another 5 Archers and send them in before the others get
there. Do the same for the other 10 to get 20 archers on a small tower.


Hint:
-----
Submitted by: baber

I think in any game,mostly in multiplayer case,build 200-300 horse archers and 40-50 
assassins which are availible in mercenary post.These are enough for defence as well 
as offence.i mostly used them against wolf,richard,saladin and defeat them in 2 minute
or less. Enjoy and pray for me.


Infinite archers in a tower:
----------------------------
If your tower is full, you can just walk the archers to the other side of the tower,
and when they're passing through it hit stop to make them stay in the tower.


Secret Pause Actions:
---------------------
Open up the Market Trade or Barracks/Mercenary Post, then press "P" to pause the game.
You can purchase units or buy/sell items while the game is paused.


Money, Unlimited Construction, All the Missions:
------------------------------------------------
Submitted by: Ahuizote

When you access the main title, hold CTRL and type "triblade 2002", then you hears 
a sound, and press Alt+A for all the missions (only Crusades), when you want to play
Campaign Mode or Free Mode press Alt+X for 1000 gold and 100 popularity, Alt+K for 
Unlimited Construction (only in Campaign Mode.
Note: You must have the last version of the game to type these cheats.


Unlimited gold and 50 peasants:
-------------------------------
Submitted by: edo wanda

Press [shift] on the main menu. During game press backspace and type yes and you
will have unlimited gold and have 50 peasents avalible.


More than one worker:
---------------------
If you don't have enough resources to make a dpulicate work building then click on 
the one you already have press pause (p) press the "Z" button two times and you have 
two people working on building. Note: this can only happen if you avaiable peasents.


Hints:
------
Submitted by: Ariff
Email: ariff_ikhsan@yahoo.com

when u face strong enemy castle defends......like Caliph,Saladin or Wolf....juz make 
200 or more horse achers......and about 40 assasin troops....first take the horse 
achers and surround the enemy castle,the horse achers good at achers and fast than 
others achers,they will clear all the enemy achers.......then take the assassin and 
command them to finish the enemy boss....but careful:-)


Apple farm cheat:
-----------------
Submitted by: Bryce Johnston

For this cheat you must build an apple farm. Once this is done you click on the farm pause 
(by pressing the p key on the keyboard) click the button that stops the buildings production 
(you will know you pressed the right button when a bunch of z's appear above your farm) 
Then click the same button while in pause and another farmer will appear. This cheat will 
work for multiple farms and is the exact same(meaning the procedure is the exact same) 
Now if you decide to get adventurous, you can try it with other buildings(like cheese farm 
or weapon producing building) But i don't know if it works with anything else:
(. The whole point of this cheat is to increase apple production speed without taking up 
anymore oasis.


Unlimited Gold And 100 Popularity:
----------------------------------
Submitted by: Gurvinder

On The Main Menu, Hold Down Ctrl And Type TRIBLADE2002. It Will Look Like Ctlr+triblade2002. 
Now Start Your Game And Press Alt+X While Playing The Game. Your Gold Will Automatically 
Increase And Popularity Will Go To 100 But Only When You Press Alt+X. Have Fun....


Easy wins:
----------
Use the following trick when you are facing strong enemy castle defense, such as with 
Caliph, Saladin, or Wolf. Make 200 or more horse archers and about 40 assassin troops.
Take the Horse Archers and surround the enemy castle. The horse archers are good at 
archers and faster than others archers. They will clear all the enemy archers. Then, 
take the assassins and have them finish the enemy Boss.


Infinite archers in a tower:
----------------------------
If your tower is full, you can just walk the archers to the other side of the tower, and
when they're passing through it hit stop to make them stay in the tower.


Cheat:
------
Submitted by: master coder

ok so first download cheat engine 5.5 theen open stronghold crusader open cheat engine 
then go to procces and sellect stronghold crusader and see how much money you have put 
that money count in the vallue bar then press new scan then go and buy or sell something 
then put that ammount of monye in the vallue bar end press next scan now there should be 
one address left press it 2 times and and the vallue bar at the address change the vallue 
to 999999 and press again next scan then go back to the game and bam you 999999.


Cheat Extra Peasants:
---------------------
Submitted by: Osman_Gunjial

Extra Peasants 

Use the following trick to get a lot of extra Peasants (more than the campfire limit of 24) 
for buying whatever kind of forces you need from the Mercenary Post or Barracks. For example, 
put your Quarries (3 Peasants each) and Oxen to sleep. There will be that many more in your 
available amount when buying Swordsman or something else. Then just turn them back on when 
you are done and they will go back to work. This works if you do not want to wait until 
your Peasants fill up your campfire again, or you just need them immediately.
Food management 

It is easier to build, manage, and supply Inns rather than food because ale lasts longer. 
You can use the extra available farm space to build wheat fields and mills to make flour. 
Once you have flour, you can sell it for a profit or you can make bread and raise your taxes.
Selling weapons 

You can sell crossbows for more than just wood and can sell swords for more than raw iron.
Archers 

It is cheaper to buy archer bows and make Archers out of your barracks than it is to hire 
them from the mercenary post. They both have the same attack rate, defense rate, movement 
speed, and range.
General tips 

If your having a difficult time completing a level, try the following tips:

Try building the basic castle needs, such as a Marketplace, Mercenary Post, Granary, 
Stockpiles, and Industry Buildings, then save there. It is easier to start at that point, 
in case your placement of some walls or towers do not work well.

Pause the game whenever you can to save time. It is very important to build faster than 
the enemy.

Keep your money making resources (Food, Rocks, Iron, Pitch, or Weapons) protected, or put 
walls around them to keep them safe. Capitalize on them whenever you can.

Create layers of walls around or in front of important towers and other targets that the 
enemy likes to knock down.

Horse archers are very useful in this game, especially when aggressing enemy castles with 
Mongonels to help put big holes in enemy walls and a few swordsman as guard dogs.

By immediately placing a group of Woodmans Huts around a enemy base, then putting them to 
sleep, you will block the area and prevent him from building Barracks or a Mercenary Camp. 
It costs a lot of Wood, but it means they cannot make any troops and therefore very easy 
to defeat. Note: This does not work on the pig.

When attacking a castle, concentrate on the enemy Barracks. Once destroyed, try to block 
it from being rebuilt by placing troops over its remains. Again, it makes the enemy easier 
to defeat without it producing more troops.

The Ballista is good at holding positions far from the security of your home base. Get a 
group of about eight built, with approximately twenty Archers and stick a couple Trebuchets 
in the middle of them. The Trebuchets can attack the enemy castle well protected. If needed, 
you can always take the six Engineers from them to make three more Ballista when the enemy 
counterattacks. Ballista are also great at taking out enemy troops on the castle walls, 
especially fire throwers.

On several levels there is very little farm land, but you always find at least one resource 
available (Stone or Iron). Concentrate on the mining and sell it at the market for Food.

Have both Archers and Crossbowmen on Towers (five each) for a good defense. Add a Ballista 
on the Tower to make it better as they have a huge range and can even hit attacking Trebuchets.



To protect farms, etc. outside your walls, build a Tower and a Gate next to each other. 
This allows you to put Archers in and have them protected from enemy soldiers entering the 
Tower. You could also destroy stairs to the tower once they are in, as an other option.

Pikemen are the best troops due to the combination of speed, defense and attack. Knights are 
far too slow to attack with, but make great defenders.

In the most difficult levels when the enemy comes at you very early, try to set up a trap. 
Build strong walls around your land except in one area. Leave an opening and have as many 
troops as possible covering that area. The enemy often ignore the undefended walls and go 
for your "weak spot'" Instead, they walk in to a wall of Ballista, Archer, and crossbow 
fire; and a few Knights for good measure. Do not forget your Lord is also a superb fighter 
that also can be used.

It is all a matter of timing. Organize waves of attacking troops, attack with one group, 
then send in reinforcements. When blocking the enemy from rebuilding its Barracks, your 
troops will not last long. While they do the blocking, have other sets attacking.
Conversation keys 

The following is a list of things that will be said to an enemy after the corresponding key 
is pressed. Note: The spelling is the same way as it appears when done in the game.
Key Comment
[F1] Oaf
[F2] Varlet
[F3] Fool
[F4] Knave
[F5] Peasant
[F6] Help Help
[F7] I win you loose
[F8] Ill string you up
[F9] You Damn Fool
[F10] Mwahaha (Snort) haha
[Ctrl] + [F1] Jack o napes!
[Ctrl] + [F2] Buffoon
[Ctrl] + [F3] Straw Pole
[Ctrl] + [F4] Slubberdagollian
[Ctrl] + [F5] Dastard
[Ctrl] + [F6] Dolt
[Ctrl] + [F7] Lollard
[Ctrl] + [F8] Dotard
[Ctrl] + [F9] Weasel turd
[Ctrl] + [F10] Popinjay

Luxor 4 - Quest for the Afterlife Cheats


Luxor 4 - Quest for the Afterlife

HexCheat:
----------
Submitted by:  rashad0007

The only way for cheat I know is HEX, modify the balls, Shooters, TreasureFlavors, 
PowerupRules cost & duration: 

stop,speedshot,fireball,slow,reverse,scorpion,trainblocker...etc.
ohhhh that's boring ? Yes but after that you will really enjoy the game it's wont
take more than half an hour. You have to use a Hex-Editor
(http://www.handshake.de/user/chmaas/delphi/download/xvi32.zip) or 
(http://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htm) to edit the game
After downloading go to your game directory: 
"C:\Program Files\Luxor 4 Quest for the Afterlife\" and open (data.npk) file with 
Hex-Editor. Backup the file before editing!

Do not change the length of the file or the game will not boot again.., Just 
Overwrite (Modify) the Text you need.

You could change any number you like but the listed values are tested and great.

Lets start with balls:
1 - Open (data.npk) file with Hex-Editor.
2 - Search for (Set "glass") with searching tool and you will find around: 
    Cost 25 & PointsRequired 2500000 
    change it to Cost 01 & PointsRequired 0000001
    Note: You must only overwrite the numbers if you add any number the game will
          not boot again.
3 - Search for (Set "wooden") and do the same thing.
4 - Search for (Set "energy") and do the same thing.

Congratulations we finished edit the balls.

Now we will start in the PowerupRules:
Every  Powerup have 4 durations and 3 costs (not 4 because the first level is free)

1 - Search for (Powerup "stop") and you will find around:

    FREE   duration 3.0 change to duration 9.0
 cost 40 & duration 4.0 change to cost 01 duration 9.0
 cost 80 & duration 5.0 change to cost 02 duration 9.0
 cost 120 & duration 6.0 change to cost 03 duration 9.0

2 - search for (Powerup "speedshot") do the same thing and change all the values
    to the best the best values are:
    Duration 0600
    speedmodifier 5.0
    cost: as you wish

3 - search for (Powerup "fireball")do the same thing the best values are:
radius 80 & 96 change to radius 99 & 99
radius 112 & 128 change to radius 999 & 999
cost : as you wish

4 - search for (Powerup "slow") the best values are:
duration 015 , speedmodifier don't change it  ,cost : as you wish
5 - search for (Powerup "lightningbolt") the best values are: width 0999, 
    cost: as you wish
6 - search for (Powerup "reverse") the best values are: duration 030, 
    cost: as you wish.
7 - search for (Powerup "net") the best values are: duration 0600, 
    cost: as you wish.
8 - search for (Powerup "colorbomb") the best values are: numTrains 99, 
    cost: as you wish.
9 - search for (Powerup "matchhighlighter") the best values are: duration 0600, 
    cost: as you wish.
10 - search for (Powerup "colorcloud") the best values are: radius 99,99,999,999
     (same of the 3 step). cost : as you wish
11 - search for (Powerup "scorpion") the best values are: numBalls 99, 
     cost: as you wish
12 - search for (Powerup "colorsort") the best values are: numTrains 99, 
     cost: as you wish.
13 - search for (Powerup "trainblocker") the best values are: duration 9,99,99,99 
     (same of the 3 step), cost: as you wish congratulations again we finished edit
     the PowerupRules. 

Now we will start in the Shooters:
1 - search for (Shooter "Futuristic") the best values are: Cost 01, 
    PointsRequired 0000001
2 - search for (Shooter "Extreme") the best values are: Cost 002, 
    PointsRequired 00000002

congratulations again & again we finished edit the Shooters.

Now we will start in the TreasureFlavors:
1 - search for (Flavor "Gem01") and start change all the numbers, the best is to 
    change all the numbers to 9.
2 - (Gem,Ring,Earring,Bracelet,Crown,Scarab)Flavors change their points numbers to 9.

Congratulations we totally finished. I hope you enjoy the game!


Three pair item colors:
-----------------------
The following are the colors of getting an item when you get three pairs.

Black     : Pyramid blocker or highlighter. 
Purple    : Scorpion or Color Bomb. 
Red       : Speed Ball or Fire Ball. 
Blue      : Slow Ball or Lighting. 
Orange    : Sand Storm. 
Turquoise : Color Sorter. 
Green     : Reverse or Net. 
Yellow    : Stop. 
White     : Color Changer and Color Cloud.


Easiyest cheat:
---------------
Submitted by: AlLoUsHy 007

Easiyest cheat for this game as in the previous version Luxor 3 
during gameplay prees ctrl+shift+~
alot of writings will appear
type 'help' then type the code you want
for example type : 'GivePowerup scorpion' to spawn a scorpion powerup
Enjoy !!


Cheats:
-------
Submitted by: ady lazar

Press Ctrl+Shift+~, then type 'developer true'. After, during the game press:
O           = fire effect
L           = lightning powerup
F           = fire powerup
Scroll Lock = Edit Mode

L.A. Noire - The Complete Edition Cheats


L.A. Noire - The Complete Edition

Steam achievements:
-------------------
Submitted by: BoneK
Update by: Maruf Rahman
Email: maruf170433@gmail.com

ACHIEVEMENT                - HOW TO UNLOCK
-------------------------------------------
A Cop On Every Corner      - Complete a single street crime case.
A Good-Looking Corpse      - Find and inspect all of the narcotics in Julia Randall’s apartment.
Asphalt Jungle             - Chase down and tackle a fleeing suspect on foot as an LAPD Detective.
Auto Collector             - Drive 40 different vehicles.
Auto Enthusiast            - Drive 5 different vehicles.
Auto Fanatic               - Drive every vehicle in the city.
Bulletproof Windshield     - Kill the drivers of two of the MP vehicles in the Hughes Aircraft gun battle 
                             before they pull up.
Chauffeur Service          - Escort Heather Swanson to Arnett’s apartment without damaging your vehicle.
Chop Shop                  - During the Industrial Street raid, kill a goon by shooting the hanging 
                             engine block.
Dead Men Are Heavier       - Shoot and kill a total of 100 bad guys.
Eight Million Stories      - Complete "the naked city".
Every Herb Bearing Seed    - Complete "reefer madness".
Fakeloo                    - Tail Henry Arnett from Hollywood Station to the pawnbroker and travel agent 
                             without being spotted.
Femme Imb?cile             - Correctly branch every question in the interview with Jean Archer.
Forcible Rear Entry        - Enter the Las Palmas stash house via the back door and kill Juan Garcia Cruz.
Give My Regards            - Shoot every letter down from the tower at the Broadway Hotel.
Golden Boy                 - Clear a case finding every clue as an LAPD Detective or Investigator.
High Flyer                 - Find the flyer at Juan Garcia Cruz’s house and proceed straight to the 20th 
                             Century Market.
Hollywoodland              - Find and inspect all gold film reels.
Huckster                   - At Elysian Fields, outwit Leland Monroe when discussing his developments or 
                             advertising campaign.
Johnny On The Spot         - Respond to 20 street crime cases.
Keep A Lid On              - Complete a brawl without losing your hat as an LAPD Detective or Investigator.
Lead Foot                  - Keep the needle above 80mph for more than ten seconds while driving.
Magpie                     - Find and inspect 95% of all clues.
Miles On The Clock         - Drive more than 194.7 miles.
Moth To A Flame            - Complete all cases on the Arson desk.
No Rest For The Wicked     - Complete all cases on the Vice desk.
Not So Hasty               - Stop a fleeing suspect with a warning shot as an LAPD Detective.
Nowhere In A Hurry         - Catch and arrest Cliff Harrison before he is stopped by uniformed backup.
One For The File           - Find and inspect a clue as an LAPD Detective or Investigator.
Out Of The Frying Pan      - Pursue Vernon Mapes from the burning house to Hughes Aircraft on your 
                             first attempt.
Paved With Good Intentions - Complete all cases on the Traffic desk.
Police Academy             - Complete all cases on the Patrol desk.
Public Menace              - Rack up $47,000 in penalties during a single story case.
Racing For Pinks           - Find and inspect all of the Marquee-printed pink slips.
Roscoe And Friends         - Kill at least one bad guy with every gun.
Round Heels                - At the Bamba Club, get Dick McColl to give up the license plate of Celine 
                             Henry’s male companion.
Shamus To The Stars        - Complete all story cases with a five star rating.
Skeletons In The Icebox    - Find and inspect all clues inside Okamoto’s ransacked apartment.
Soup In The Pot            - Open both soup cans in Juan Garcia Cruz’s stash room.
Spare A Dime               - Complete the puzzle of the US Morgan silver dollars at Parnell’s Soup.
Stab-Rite                  - At ray’s cafe, find the bloodstained knife on your first sweep of the 
                             crime scene.
Star Map                   - Discover all landmark locations around the city.
The Big Unfriendly         - Complete "nicholson electroplating".
The Brass                  - Achieve maximum rank.
The City Of The Angels     - Reach 100% game complete.
The Fighting Sixth         - At the Bus Shooting, talk Felix Alvarro into giving up the Marines involved in 
                             the Coolridge heist.
The Hunch                  - Use four intuition points in a single interview session, correctly branching 
                             each question.
The Long Arm Of The Law    - Complete all street crime cases.
The Moose                  - Follow Candy Edwards without using cover or incognito, except when starting or 
                             picking up the tail.
The Nose Knows             - Find and inspect the prop spinner at the Nicholson blast site.
The Plot Thickens          - Find and solve an inspection puzzle.
The Printer’s Devil        - Complete "A Slip of the Tongue".
The Shadow                 - Tail a suspect without being spotted, in a single case.
The Simple Art of Murder   - Complete all cases on the Homicide desk.
The Straight Dope          - Use evidence to prove a lie as an LAPD Detective or Investigator.
The Third Degree           - Correctly branch every question in every interview in a single story case.
The Up And Up              - Complete a story case with a five star rating.
Traffic Stop               - Disable a suspect vehicle with help from your partner.
Wooden Overcoats           - Bring down a total of 30 bad guys with head shots.

Harry Potter And The Order Of The Phoenix Cheats


Harry Potter And The Order Of The Phoenix

Talking Gargoyles:
------------------
To find the five Talking Gargoyles for Dean, look in the 
following areas. 
- In the courtyard where Dean is standing. 
- The spiral staircase when you walk up to DADA. 
- In the Viaduct. 
- The fourth floor outside in the balcony. 
- In the Paved Courtyard.. You must repair the broken staircase in 
  the corner. It is at the end of the balcony in the corner. 


Luna's lost belongings:
-----------------------
- In the Entrance Courtyard. Use Wingardium Leviosa on the broom and 
  sweep the leaves on the right side of the courtyard. 
- In the Great hall on the table. 
- In the Viaduct Entrance in front on the bookcase next to the stuttering
  portrait.
- In the Clock Tower Courtyard directly in front of the Fountain. 
- In the Library on the table. 


Using spells on objects:
------------------------ 
Any time you see any object begin to light up, cast spells until you find 
the correct one, then do it again on the others. If you see a student light
up, cast a dueling spell.


Flying Creatures:
-----------------
The following flying creatures must be found for the Room of Rewards.
Seagulls can be found at the boathouse. 
Crows are at the Stone Circle. 
Pixies are in a desk in the Defense Against the Dark Arts room. 
Doves are at the bridge at the Viaduct. 
Bats are below the Stone Bridge. Go to the Stone Bridge and light all the torches 
with Incendio. Then, climb down the pipe shown and maneuver your way to the bottom. 
You will discover the bats. 


Swamp Boxes:
------------
You will first help Luna Lovegood in the Clock Tower Courtyard. After talking to 
her, use Wingardium Leviosa on a bench and move it to the small "X" by the pear tree. 
Climb up and Reparo the roof. Use Reducto on the "X" then levitate the Swamp Box down.
Climb down. The box should be on the big "X" near the fountain. Step back and cast 
either Incendio or Reducto. The Swamp Box will explode. 
You will then help Ginny Weasley in the Transfiguration Courtyard. After talking to 
her, use Wingardium Leviosa on the Swamp Box in the tree. Suddenly you will enter a 
Wizard Encounter with some Slytherins. Once you defeat them, use Wingardium Leviosa on 
the box again and move it to the big "X". Use Incendio or Reducto. 
The Swamp Box will explode.


Flitwick's mini-quest:
----------------------
The Charms book you need for Professor Flitwick's essay is in the Great Hall. It is 
being read by a Ravenclaw student sitting next to the fire.


Library: Portrait shortcut:
---------------------------
Go to the library and talk to the portrait that wants to know the headline of the Daily 
Prophet. Then, go to the Great Hall and walk up to the front table and turn to face the 
crowd. You will see a podium with candles on it. Cast Depulso for Discovery Points and 
Incendio to make candles appear everywhere. Cast Wingardium Leviosa and an owl will drop 
a newspaper on a table near a Gryffindor student. Examine the paper. Then, go to the 
library again. Talk to the portrait. The password turns out to be "No news is good news."
This shortcut leads to the fourth floor. 


Owlery: Helping Colin:
----------------------
When you're helping Colin with Fred and George's boxes at the Owlery, stand in the 
center of your area when he sends the very last box to keep it from falling down the 
stairs.


Trophy Room: Discoveries:
-------------------------
Use Wingardium Leviosa on the feather duster in the Trophy Room. Hold it over the two 
dusty trophies next to it, and it will clean them. Then examine each trophy. Those four 
Discoveries will register a 100% on the Marauder's Map.


Flitwick's Charms O.W.L.:
-------------------------
After you complete Professor Flitwick's mini-quest, the Charms room becomes unlocked. Go 
inside and talk to him. He will call out spells that you need to cast on certain objects. 
If you pass and get an "Outstanding," it counts it in the Room of Rewards. 
The order he calls the charms in is as follows: 
1. Wingardium Leviosa: Use it on a bench.
2. Reducto: Use it on a statue of a bird.
3. Reparo: Use it on the pile of broken dishes.
4. Accio: Use it on a rope near the fireplace.
5. Depulso: Use it on a chair.
6. Accio: Use it on a rope near the fireplace.
7. Incendio: Use it on the plaque.
8. Reducto: Use it on a statue of a bird.
9. Reparo: Use it on the pile of broken dishes.
10. Wingardium Leviosa: Use it on a bench. 


Locket from books reference:
----------------------------
There is a hidden reference to the seventh book during the time at Grimauld Place during 
Christmas. When you are helping Ginny find Kreacher's items and you pull off the painting 
from the wall, notice the locket hanging from the wall. Ginny says it will not open. This 
is one of the Horecrux that is mentioned in the sixth and seventh books. 
It is R.A.B.'s Locket, which he stole from Voldemort.


Howlers:
--------
When you ascend or descend the steep, narrow staircase that connects the Dungeons to the 
Viaduct Entrance, you can hear howlers being played.


Defeating Voldemort:
--------------------
When playing as Dumbledore fighting against Voldemort, do not try casting Levicorpus or 
Petrificus Totalus as they do not work against him. When Voldemort is on the platform the 
first time, you can only hurt him when he unleashes his stored power at you. 
Use Protego to deflect his magical blast.


Tidying Up Hogwarts:
--------------------
Go to the Entrance Hall. Go in the small custodian room to the left of the large exit doors. 
Wingardium Leviosa the mop and hover it over each of the four odd tiles by the golden statue. 
It will clean them. You will get Discovery Points, and Hermione will talk, giving you a 100% 
on the Marauder's Map. Then, go to the Viaduct Entrance. Wingardium Leviosa the mop near the 
dungeon stairs and clean the odd tiles by the large staircase. You will get Discovery Points.


House Ghosts:
-------------
To reveal the House Ghosts needed for the Room of Rewards, find the fallen portraits throughout 
the Hogwarts corridors. Use Wingardium Leviosa to hang them back up on the wall. The Bloody 
Baron's portrait is in the Dungeons. The Grey Lady's portrait is near the library on the second 
floor. The Fat Friar's portrait is on the first floor near the exit to the Stone Bridge.


Common Room Access:
-------------------
To access the Ravenclaw or Hufflepuff common rooms, simply ask a student belonging to either 
house for access. However, to access Slytherin’s common room, you must use your Invisibility 
Cloak, head to the dungeons, and a student there will open their common room for you. 
(Remember, you’ll have automatic access to the common room of Harry’s house, Gryffindor).


Attacking teachers:
-------------------
Although they cast Expelliarmus and deduct ten house points, you can cast combat spells at 
teachers.


Game Boy Advance Harry Potter And The Goblet Of Fire reference:
---------------------------------------------------------------
When you are in the Paved Courtyard, you may hear notes being played. They are the same notes 
from the Erkling's flute from Harry Potter And The Goblet Of Fire on the Game Boy Advance:

Room Of Rewards trophies:
-------------------------
Complete the indicated task to unlock the trophy. 
Characters Cup                    - Meet all 58 characters in Hogwarts.
Defence Against the Dark Arts Cup - Cast all defensive spells in six duels.
House Ghost Cup                   - Find all four House Ghosts.
Nature Trail Cup                  - Find all animal footprints. 


Snape's mini quest:
-------------------
The book you are looking for is difficult to find. It is in the restricted area on the far 
left in the second row from the very back. When you are close an "X" will appear. Press it 
to retrieve the book. Then, return to Snape.


Fighting Lucius Malfoy & Voldemort:
----------------------------------- 
If you want to easily beat Lucius Malfoy and Voldemort easy, these spells work best: 
stupify, and levicorpus.


Finding Luna's Belongings: 
--------------------------
After fighting at the Ministry, you have to help Luna find her lost possessions.
Here is where they are: 

- In Great Hall, lying on a table to your left. 
- In Entrance Courtyard, use Wingardium Leviosa on the broom. Use it on the leaves
  next to the wheelbarrel.It is under the leaves. 
- In the Library, lying on the table next to the quills. 
- Click on Potions on the Maruaders Map, follow the footprints until they take you to 
  the tiny spiral staircase next to the broom and mop. Don't go down. Go on the other 
  side of the staircase. It is a newspaper lying between the bookshelf and the portrait.
- Go to the Clock Tower Courtyard, it is lying near the fountain.


Swamp Boxes:
------------
Finally you will go to the Paved Courtyard. No one will be there to tell you what to do, 
but Ron and Hermione will talk to you. Walk up the stairs and go along the path until you
reach the broken pipe. Use Reparo. Climb up the pipe, jump onto the ledge, go past the 
second pipe, climb up the third pipe, jump onto the roof, run along the rooftop, use 
Wingardium Leviosa on the Swamp Box, and drop it off the roof. Climb down to the ground.
Use Incendio or Reducto. The Swamp Box will explode. Ron will tell you that you are finished.


Climbing invisible poles:
-------------------------
If you know Reducto, go to the Owlery. Go to the top floor. There should be poles or pieces
of poles around the floor. Cast Reparo on one of the sets of pieces. Climb it, then go down
again. Cast Reducto on the pole. Although it is broken, it is still climbable.


Dialogue:
---------
Sometimes when you are in the Transfiguration Courtyard, you may hear someone say, "Want 
to practice Charms? I'll meet you in the courtyard near Transfiguration." This is odd 
because they are already in the "courtyard near Transfiguration".


Levicorpus:
-----------
When you cast Levicorpus, Harry (or Sirius/Dumbledore, depending on which point in the 
game you are at) may shout the name of the charm. However, in the books, Levicorpus (and
its counter - Liberacorpus) are non-verbal, so your character should not shout it.


Getting symbols in courtyard:
-----------------------------
Submitted by: Suju,Rutu

In the transfiguration courtyard there is a globe placed on a stone stand in the centre 
of the courtyard , just use wingardium leviousa on the globe and then little symbols will 
appear on the four sides around the globe and the benches along the courtyard just place 
them according to their signs and big signs of different houses will appear on the lawn 
and you will get some discovery points.
By-Suju,Rutu. 

Fable 3 Cheats


Fable 3

Cheat Codes:
------------
Submitted by: David K.

Easy money:
-----------
During the second part of the game (ruling as the king), if you want to
earn more money without making evil rulings, buy out land from Albion 
during or before the last mission on the to-do list of every day. This
will grant you money over time, and help you lower the Civilian Casualties
before the final battle of the game. Note: Although long, this process is 
effective and does not progress the time remaining until the final battle.


Legend Of Zelda reference:
--------------------------
Move through a graveyard in Mourningwood and your dog will lead you to a 
dig location over a grave. Dig there to get a toy sword. Check the gravestone,
and it will read "It's dangerous to go alone take this". This is the same 
phrase the old man in the original Zelda games said when giving you the first
sword.


Infinite Gold:
--------------
To get as much Gold as you need, simply purchase some land and upgrade it to
100% and then save and exit the game. Go to your Xbox settings and set the 
date forward as far as you can (e.g. 1/1/9999). Start the game again and save.
Remember to save if you wish to keep repeating this -- if you don't save, you
won't save the money you've earned (since you get money over time).


Portal's Companion Cube:
------------------------
Once you've become King/Queen, you get a royal quest where you have to go 
meet Page down in the old resistance HQ to go track down the local crime 
lord. Inside his hideout there is a door in a hallway that has a bunch of
cells. Around some crates, there is a cell that has a Hobbe worshiping a 
wooden version of the beloved Constant Companion Cube.


Gravestone references:
----------------------
Inspect the various gravestones in the graveyards to find the following references.

-=Demon door=- A gravestone reads "Andy Gay Crushed by a demon door, last words "I 
swear those things pop up overnight". 

-=Fable=-
A gravestone reads "Here lies the brother of the notorious Jack, "Fred of Blades". 

-=Florence Nightingale: A gravestone reads "Florence Killed by rabid nightingales". 

-=Legend Of Zelda: Move through a graveyard in Mourningwood and your dog will lead 
you to a dig location over a grave. Dig there to get a toy sword. Check the grave
stone, and it will read "It's dangerous to go alone take this". This is the same 
phrase the old man in the original Zelda games said when giving you the first sword.


-=Rabbit and street fight=-
One grave mentions falling down a rabbit hole another mentions losing a street fight 
to a rabbit, and a last one mentions a street fight the person in the grave could not
win. 

-=Scooby Doo=-
A gravestone reads, "Mark Church" "And I would have gotten away with it too if it
hadn't been for that meddling hero".


Lionhead Logo:
--------------
After accessing Driftwood via the bridge in in Millfield after (complete the side
quest "Restoration" by paying 750 Gold), go to the end of the beach, then turn left
to look at the tall structure. If you played Fable 2 you will know this as the Spire.
Swim as far as you possibly can towards the Spire and look down into the water and 
there should be a Lionhead Logo in black at the bottom.


Transfer Your Stuff to a New Character:
---------------------------------------
Since the update, you can no longer use a certain duplication glitch. However, you
can create a second Gamertag, use a second controller to make a new character appear
in your main file (Just press START), and then GIFT all your weapons, clothes, money
to the new character. Now, use that character to gift all that stuff to your brand 
new one. It will take a while, but you get to pass on your leveled-up weapons (Except
Hero Sword/Hammer/Rifle/Pistol)and all those Legendary weapons you might have not 
gotten this time around.


Fable 2 Gargoyle Reference:
---------------------------
In Bowerstone Market, go under the main bridge to find a Dive Spot (where you found
the Gargoyles Trove in Fable 2). Diving there will reveal a Royal Left Leg Tattoo 
and you'll hear a familiar laughter, as if there was a Gargoyle there from Fable 2.


Fable reference:
----------------
During development of the original Fable, rumors mentioning cut content involving
something called the Sandgoose. In Fable 2 this was parodied by labeling a Tavern
in Oakvale "The Sandgoose". In Fable 3, when dragging an escaped convict back to 
the guard he says "I'll make you a deal. You let me go and I'll tell you how to 
find the legendary Sandgoose."


Portal reference:
-----------------
Play the Hideout mission in Bowerstone. While going to capture Nigel Ferret you 
will find a room with a silver key. At the far end of the room is a path around 
boxes to the other jail cell. Inside the cell is a Hobbe worshiping the Companion
Cube from Portal. Also notice that there is a cake on the table next to the cell.


Rare items:
-----------
Inside the bedroom in Bowerstone Castle, immediately to the right when you step 
in is a cupboard that you can search. You can get various items similar to those
obtained from level 4 and 5 dig spots (for example, rare gems, old kingdom tattoos,
etc.). This is also the only way to obtain the Cook's Hat without befriending the 
castle chef.


Opening Silver Chests early:
----------------------------
Note: This requires a friend who has any or all Silver Keys. Have your friend 
join our world and open the Silver Chests for you. You can use this trick when 
you start a new file. Walk to the 50 Silver Key Chest in the Bowerstone Castle 
backyard (farthest garden on the right side). Open it to get a legendary weapon
with 2,000,000 in gold before you enter the tomb. This trick only works if your
friend has the correct amount of Silver Keys for the chest you are trying to open.


Early Road to Ruin chests:
--------------------------
Join a friend's game who has completed the game. Travel to the Road to Ruin. Once
there you can open any chest on that path, if you have the correct amount of Guild
seals. For example, at the beginning of the game if you have 60 Guild seals and 
you want the Blade spell, join a friend's game and do this trick.
The game even tells you which one of the two has yet to open the chest.


Easy money:
-----------
Note: This works best with a wired controller. At any point in the game, provided
you have purchased property, go onto the Road to Rule and just remain there. Every
five minutes, you will earn your rent/shop profits and there will be no risk of 
attack. This works best when you own shops, as properties will deteriorate over 
time unit you earn nothing, but shop profits do not diminish.


Easy money:
-----------
After you become King or Queen, buy yourself a house or sleep at the castle until
midnight. Preferably, purchase a house next to the Tattoo store at Bowerstone 
Market. Sleeping until midnight about 12 a.m. is the best. Run over to the store 
that sells potions and do a break in. The guards will warn you not to be in the 
store and that they will make an arrest. Ignore them. Because of your status you 
can get away with the crime. Steal all of the items in the stores. You will not 
want to pay for any of the items, because you need to save for the final battle 
(especially if you are good). Raise the rent on the houses and the stall vendors
to be set to "High". For stores that are in the buildings such as the Blacksmith,
set their prices to "Highest". After the potion store, run to the clothes shop, 
then to the Blacksmith, and over to the barber shop. Steal all their items and 
sell them to the pawnshop, for easy money. Do this before morning. Repeat this 
as many times as desired. There are no limitations.


Tattoo Dye:
-----------
Submitted by: Mazid
Email : MMazid07@gmail.com

Collect all 30 Auroran flowers and you'll be able to dye your tattoos (Red, Orange, 
Yellow, Blue, Green, or Purple) anytime you want at the temple in Aurora.



ALL Tricks:
-----------
Submitted by: Mazid
Email : MMazid07@gmail.com

Transfer Your Stuff to a New Character:

Since the update, you can no longer use a certain duplication glitch. However, you can 
create a second Profile, use a second controller to make a new character appear in your 
main file (Just press START), and then GIFT all your weapons, clothes, money to the new 
character. Now, use that character to gift all that stuff to your brand new one. It will 
take a while, but you get to pass on your leveled-up weapons (Except Hero Sword/Hammer/
Rifle/Pistol) and all those Legendary weapons you might have not gotten this time around.

Gold Key Door Locations:

Gold Keys can be used to open Gold Key Doors. These doors, scattered throughout Albion, 
each require one amount of Gold Key to open. Treasure can be found on the other side. 
Collecting all Silver and Gold Keys will also land you the I Am The Keymaster Achievement. 
Any key can be used for any door, so choose wisely! A special fifth Gold Key can be found 
in the Sanctuary, scroll to the bottom of the page to learn about this super-secret key 
and its special chest.

Gold Key Door 1:

On your way down the path in the Catacombs under Bowerstone Castle (which you traverse in 
the very beginning of the game), you may notice a Gold Door -- you need a Gold Key to open 
it, and so you'll have to return much alter when you have access to the castle AND a key. 
Inside you'll find 30 Guild Seals.

Gold Key Door 2:

In the Sunset House area, enter the main gate and take a right as soon as you set foot on 
the lawn. A winding path leads back to the Gold Key Door here. It's directly across from 
the gazebo. Inside this Gold Key Door you'll find a Legendary Weapon (we found the Hammer 
of Wilmageddon).

Gold Key Door 3:

In Mourningwood you can access the Ossuary through a door in the graveyard after completing 
two side quests: Bored to Death and Gone but Not Forgotten (which involve Sam, Max and the 
Normanomicon). In the Ossuary, turn left just as you enter to find the Gold Door. Beyond it 
is a sarcophagus you can open for a Legendary Weapon.

Gold Key Door 4:

In the Reliquary under the Academy in Brightwall Village you can find a well-hidden Gold 
Key Door. To get to it, you'll need to complete the Special Delivery (Dweller Camp) and 
The Ancient Key (Academy) Side Quests. In the latter Side Quest you can lead Saul to a 
secret library in the Reliquary. Here you can make out a Flit Switch on the wall -- it 
takes four shots from a firearm to activate it. Head up the stairs and through the door 
on the left. Here is a melee Flit Switch you can smack. It will float down below so vault 
off the edge and smack it again. After taking on the wave of Hollow Men, stairs and platforms 
will align to lead to the Gold Key Door. There are five chests in the area beyond called 
The Prism with the various pieces of the complete Highway Man Costume.

The Special Gold Key and Chest in the Sanctuary:

Once you are the Ruler of Albion, enter the treasure room in The Sanctuary (your pause 
menu) and look up and you should be able to spot a Gold Key. To reach it, you'll need to 
make some 5,000,000 Gold. The Scrooge McDuck-like pile will lift you to the key. One way 
to do this is to buy shops early and often to start turning a profit. High-priced shops 
turn higher profits. You can get a cool million from the Sunset House Demon Door as well. 
A special chest to match this key lies at the very bottom of your Gold hoard. To reach it 
once you have the key, transfer ALL of your funds to the Albion Treasury. This will take 5 
transactions of 1 million Gold. Now, return to the Sanctuary and open the chest for a 
Legendary Weapon.

Demon Doors:

There are six Demon Doors in the game. You must perform certain actions to convince them 
to open and reveal a secret area with some awesome treasure; here's how:

Mistpeak Valley Demon Door:

This stone edifice seeks inspiration for a tale of Heroes.

Note: This door requires a cooperative second player in an online game. In Mistpeak Valley, 
head uphill from the lake towards the snowy area with bridges crisscrossing the frozen 
valley. Following the path under the first bridge that leads into the valley. This path 
terminates at the Mistpeak Valley Demon Door. This Demon Door requires you to Hug, Kiss 
and possibly Propose, so you and your co-op partner must have the Lover Expression Pack 
from the Road to Rule. Perform these actions in front of the door by holding A until the 
contorller vibrates. If this doesn't work, you'll need to propose. When one character 
proposes to the other, go through the motions and marry each other and the door will open. 
The "Demon Door Retirement Home" features many strange Demon Doors to listen to and a 
Legendary Weapon in the lone chest. Only the host will get the Legendary Weapon (we 
received the "Very Sharp Scissors" melee weapon). You should be gracious and give it 
as a gift to your new spouse!

Brightwall Village Demon Door:

This ancient doorway is feeling rather broody.

You need only show up in front of this Demon Door with a child -- sounds easy right? 
Well, there's a catch: it has to be your OWN child. This is because your child is the 
only child you can hold hands with and, consequently, drag to the Demon Door for the 
Door's approval. To have a child, you must have the Family and Lover Expression Packs 
from the Road to Rule. Propose to a potential mate (of the opposite sex -- since you 
need to make a child), fulfill he or she's marriage requirements, purchase a house and 
have "Unsafe" sex by activating the Sleep icon at the bed your house and choosing to do 
so. After this you will have an infant child. Wait a bit for the child to become a 
toddler and you can then take it to the Demon Door. Alternately, you may adopt a child 
from the Bowerstone Orphanage. You must beat the Bowerstone Resistance quest first. Inside 
the Demon Door you'll find 25 Guild Seals and 3 Summon Creature Potions in the "Last Orders" 
area.

Sunset House Demon Door:

An ancient and sentient door near Sunset House wants to meet a monarch.

Return as Queen (or King) of Albion to access this Demon Door -- this will happen as part 
of the main quest you progress through the game. You can just walk right in and claim 
your 1,000,000 Gold prize in the "Pools of Sorrow" area.

Mourningwood Demon Door:

This ancient and war-weary edifice is quite interested in weaponry.

You must max out your Melee or Ranged weapon skills (purchase Level 5 on the Road to 
Rule) AND get all three upgrades for a Legendary Weapon to access this Demon Door. 
While you can purchase Level 5 for 100 Guild Seals on the Road to Rule, you'll have 
to do some work to upgrade your Legendary Weapon of choice. Any Legendary Weapon (NOT 
your Hero weapons) has three upgrades that you can read about by pressing Y in the 
Sanctuary while examing the weapon. After getting your weapon preppep, you need only 
to pull it out in front of the Demon Door for it to open. Inside is an awesome space-scape 
called Planet One. Here you can get the Military Costume and a Summon Creatures Potion.

Millfields Demon Door:

This stone portal questions the value of traditionally held notions of aesthetics.

This door requires you to be fat and ugly -- impossible, right? Well, to impress this 
picky door you need only slap on an outfit (your pajamas or night clothes from the very 
beginning of the game are ideal) and color each item in the outfit a different hue. You 
can do this in the Sanctuary. There's still the matter of corpulence, however. Check out 
your Hero Status in the Sanctuary to see your weight. You need to get this meter all the 
way to the right. To gain weight you can eat pies and meat bought from vendors in 
Bowerstone OR drink beer at the pub. After you are fat, multicolored and dressed to 
unimpress, the Demon Door will give way to "Twitcher's Curtains," where you can find a 
chest with 40 Guild Seals.

City of Aurora Demon Door:

This stone portal questions the value of traditionally held notions of aesthetics.

Note: You can only access this Demon Door after the Revolution due to rubble blocking it. 
It's just to the left of the main gate -- you can't miss it as you head to the Shifting 
Sands. For this door to open you'll have to max out your morality and be totally evil or 
completely good. This takes an entire game to accomplish, since moral choices to kill, 
rob, break promises and do other bad things occur often. At the end of the game you can 
give to the Treasury or rob it to help tilt your morality meter the proper direction. 
In the Moral View you'll see a different scene depending on your choice, but the reward 
will be the same: a Legendary Weapon.

Gold Key Locations:

Gold Keys can be used to open Gold Key Doors. These doors, scattered throughout Albion, 
each require one amount of Gold Key to open. Treasure can be found on the other side. 
Collecting all Silver and Gold Keys will also land you the I Am The Keymaster Achievement. 
Any key can be used for any door, so choose wisely! A special fifth Gold Key can be found 
in the Sanctuary, scroll to the bottom of the page to learn about this super-secret key 
and its special chest.

Gold Key (Mistpeak Valley 1/1):

If you examine the map of Mistpeak Valley, you can make out two caves entrances above 
the Demon Door and one on the far side of the level up in the hills. Travel to the latter 
cave -- you can get there by running uphill from the lake and hanging a left just before 
the path to Brightwall Village. You can follow a grassy ridge past a treasure chest to 
find this cave entrance to Chillbreath Cavern -- it is not an icy entrance, it is a thawed, 
brownish cave entrance. Run through this cave and take the path leading upwards. You should 
pass a 15 Silver Key chest on the way amongst various other Dig Spots and chests. Keep 
heading uphill and eventually you'll come to an exit at the very top. Once outside again, 
run down the short hill and you'll find the Gold Key floating amongst some ruins.

Gold Key (Driftwood 1/1):

Driftwood is an area that you can access after completing the "Restoration" Side Quest in 
Millfields (pay 750 Gold to repair the bridge). In Driftwood, complete three Side Quests 
to help reach the coastal islands: An Island Getaway, Pest Control and Giftwood for 
Driftwood. After this, leave and return to the area and you can reach a Flit Switch on an 
island across the new bridge. Now you can follow the Flit Switch around the area and hit 
it with you melee and ranged weapons. Climb the mountain in pursuit of the switch. A warp 
zone at the top will take you to the Gold Key.

Gold Key (The Veiled Path [Aurora], 1/1):

At the staircase at the far end of The Veiled Path is the entrance to an area called 
The Enigma. Don't let the small area fool you, there's more to The Enigma -- look for a 
Flit Switch at the end of the room. It's above the door. Use teh Fireball gauntlet (alone) 
to light the torches in the next area. In teh room with the colored floor panels, examine 
the flames on the wall. These flames reveal the order in which you must step on the panels: 
YELLOW, BLUE, YELLOW, RED, BLUE, RED, BLUE, RED. The Gold Key is just beyond the door.

Gold Key (Shifting Sands [Aurora], 1/1):

To get this Gold Key, first you need to have access to the Aurora continent. In the city, 
do the quest "A Key to a Greater Key." This quest became available to me after completing 
the main game. Talk to the guy who offers the quest near the tatooist and he'll sell you a 
key for 4,000 Gold. Once you have that key, there won't be a bread crumb trail telling you 
where to use it. Go to Shifting Sands and run across the vast dunes. On the far side, turn 
left and follow the cliff face until you find a little path down by some ruins. At the bottom, 
use the key given to you and you will unlock an area that contains the Gold Key. Step on the 
platforms to fight enemies and slowly make your way to the key.


ALL Ester Eggs:
---------------
Submitted by: Mazid
Email : MMazid07@gmail.com

Big Blue Box Crate:
-------------------
Any time after you witness Reaver's cruelty outside of his main factory you'll have access 
to it's entrance. Directly to the left as you enter is a pile of boxes with a small opening 
around the side. Head around to the back of it and you'll find a small crate with the Big 
Blue Box logo (a development studio) on the sides of it.

The East Hare Egg:
------------------
There are three statues of men with telescopes in Millfields. Each of these statues has a
name: Walter Coen, Jeffrey Coen and Theodore Coen. In the Millfield graveyard, up high on 
the hill before you reach the lake heading in from Bowerstone, there are three graves with 
these same names. They tell you when to shoot each statue:

Walter Coen // Stabbed in broad daylight - This statue is near the Demon Door. At noon, when 
the sun is high in the sky, smack this statue with your sword. The statue will flash and 
you'll hear a scream.
Jeffrey Coen // Burned at sunrise - This statue at the other end of the bridge that leads 
to the gazebo. As the sun rises, hit this statue with Fireball. The statue will flash and 
you'll hear a scream.
Theodore Coen // Shot in the dead of night - This one is near the graveyard. Shoot it with 
a firearm at midnight. The statue will flash and you'll hear a scream.

After this you should get a prompt to pull the RIGHT TRIGGER at the final statue. Do so and 
the East Hare Egg will appear in the gazebo. It does nothing, but is a cool, literal Easter 
Egg.


Zelda Reference:
----------------
At Mourningwood Cemetery, as you enter the cemetary form the fort, check the left side. 
In the front row, walk to the final grave stone. It reads "It's dangerous to go alone. 
Take this." Dig here to find a toy sword. this is similar to the beginning of The Legend 
of Zelda, where the old man gives you your first sword.


Fable 2 Gargoyle Reference:
---------------------------
In Bowerstone Market, go under the main bridge to find a Dive Spot (where you found the 
Gargoyles Trove in Fable 2). Diving there will reveal a Royal Left Leg Tattoo and you'll 
hear a familiar laughter, as if there was a Gargoyle there from Fable 2.


Lionhead Logo:
--------------
After accessing Driftwood via the bridge in in Millfield after (complete the side quest 
"Restoration" by paying 750 Gold), go to the end of the beach, then turn left to look at 
the tall structure. If you played Fable 2 you will know this as the Spire. Swim as far as 
you possibly can towards the Spire and look down into the water and there should be a 
Lionhead Logo in black at the bottom.


Portal's Companion Cube:
------------------------
Once you've become King/Queen, you get a royal quest where you have to go meet Page down 
in the old resistance HQ to go track down the local crime lord. Inside his hideout there 
is a door in a hallway that has a bunch of cells. Around some crates, there is a cell that 
has a Hobbe worshiping a wooden version of the beloved Constant Companion Cube.


Fable 2 references:
-------------------
During the quest for "The Invocation Of The Watcher" book, you will end up in a basement
in Bowerstone where you will find many Fable and Fable 2 items, including the following.
Three Theodore Teddybears from the Arena in the Fable 2 "See The Future" DLC. Lady Jane 
Grey's brain in a jar. A collection of not mint hero dolls from Fable. Barnum's thesaurus.
One of the gargoyles that survived the great gargoyle massacre. Note: He does not speak 
because the shock has rendered him dumb. The Artifacts of the ill-fated Temple Of 
Benevolent Yokels. The Dingly egg from the "See the Future" DLC. An empty pedestal 
marked as a statue from the Terry Cotter Army.


Captain Morgan reference:
-------------------------
At the end of the game after Walter dies, after the short cinematic notice that the 
plinth in his honor has the pose from the Captain Morgan bottle or commercials.

Bowja 3 - Ninja Kami Cheats


Bowja 3 - Ninja Kami

Hints:
------
Submitted by: RM

Part 1.1:
---------
-Shoot off each lock (3) on the crates;
-Land the plane on truck;
-Open the truck door;
-Throw the truck driver out. 

Part 1.2:
---------
-Bump the truck ahead three times until the ninja falls on yours;
-Shoot ninja so he falls off;
-Shoot the lock of the truck in front of you and drive into the back 
 of the truck;
-Kick the ninja driving the truck out of it. 


Part 1.3:
---------
-Run over the truck in front of you. 


Part 1.4:
---------
-Jump on to the truck ahead of yours;
-Open the chest and grab the Omanari. 


Part 2.1:
---------
-Shoot the lighting bolt on the machine to kill the electricity current;
-Shoot the wagon of hay so it runs over the ninja;
-Jump onto the pile of hay that trapped the ninja;
-Climb the pole connected to the building and click the vault;
-Line up the line on the vault so it connects to the lock, 
 (it goes straight up and down), enter the vault.


Part 2.2:
---------
-Click on the rocks so it breaks;
-Click on one of the roman numeral stones to jump in the water;
-Click on the right side switch 
 (3 times) and move the switch once to open stone III;
-Go into the newly opened door.


Part 2.3:
---------
-Click on the wheel and exit back.


Part 2.4:
---------
-Click back to the switch area and click the switch 3 mote times so it open II 
 door, enter the new door.


Part 2.5:
---------
-Use the wheel recently acquired to turn the gauge and exit back to the main area.


Part 2.6:
---------
-Click back to the switch area and click the switch 3 mote times so it open I door, 
 enter the new door.


Part 2.7:
---------
-Climb up the stairs;
-Shoot the glass on the blue container so it pulls the ninja over to look at it;
-Shoot ninja so he falls in it;
-Shoot the lever so it makes the bridge extend all the way;
-Enter the door, you end up in a machine and click on it.


Part 3.1:
---------
-Click on the truck full of ninjas to pick it up and drop it;
-Click on the robot to advance.


Part 3.2:
---------
-Click on the pile of gray rocks to pick up a rock;
-Click on the cannon part of the tank to put the rock in the hole so when 
 it shoots, it blows up;
-Click on the robot to advance.


Part 3.3:
---------
-Click on the car on the ground;
-Quickly, click the chopper to throw the car before it shoots you;
-Click on the robot to advance.


Part 3.4:
---------
-Click on the closet bolts holding up the bridge;
-Click on one of the bolts holding up the bridge on the other side;
-It will make you jump out of your robot and run across to the other side;
-Knock out both bolts;
-Click back on your robot;
-Jump on the robot so you and him fall.


Part 4.1:
---------
-Shoot the chunk of robot holding up the boulder above the robot;
-Click on the stick above your to climb up;
-Climb across by clicking the stick across you;
-Push the boulder on the robot.


Part 4.2:
---------
-Notice the signs on the door;
-Click on those signs on the machine to the right;
-Shoot the head above the door to open it;
-Enter the cave.


Part 4.3:
---------
-Notice the letters floating the air;
-The letters spell out Ninja Kami;
-Click on them to spell out Ninja Kami in order;
-N, then i, then n, then j, then a, then K, then a, then m, then i.


Part 4.4:
---------
-Click on the concrete stairs and you win.

America's Army 3 Cheats


America's Army 3

Achievements (Steam):
---------------------
Successfully complete the indicated task to unlock the corresponding achievement.
To view your achievements and stats in Steam, select "Community", "My profile", 
"View all my games", then the game and view stats.

Unlockable                     How to Unlock 
-------------------------------------------------------
"V" for Victory              - Win 100 matches (any mission/map).
Against All Odds             - Win the round while the last man left on your 
                               team and outnumbered.
Army Commendation Medal      - Qualify Expert on all training missions (BCT & AIT).
Army Overseas Service Ribbon - Play a match on every map (any mission).
Army Service Ribbon          - Graduate from Basic Training.
Assault Specialist           - Complete 50 Activated objectives.
Avenger                      - Neutralize 20 enemies after being revived that had 
                               incapacitated you earlier in the round.
Combat Infantryman Badge     - Accumulate 2 hours of playtime in each MOS role.
Consummate Professional      - Neutralize 50 enemies with sighted headshots as a SDM.
Czervenia Campaign Ribbon    - Accumulate 20 hours of online play.
Defense Specialist           - Win 50 rounds while playing Defense 
                               (Defend, Ambush, or Counter).
Distinguished Grenadier      - Win 50 rounds as a Grenadier.
Distinguished Rifleman       - Win 50 rounds as a Rifleman.
Expert Infantryman Badge     - Qualify Expert on every Basic Combat Training level.
Expert Life Saver Badge      - Qualify Expert on the Combat Life Saving course.
Expert Weapons Badge         - Qualify Expert on every station in Weapons Familiarization.
Follow Me                    - Win 50 rounds as Squad Leader.
Got Your Back                - Be linked to a teammate when they complete an objective 
                               50 times.
Hawkeye                      - Neutralize 5 enemies in one round 
                               (awarded on after enemy is confirmed).
Mission First                - Complete 50 objectives as a Rifleman.
Mr. Zip Cuff                 - Secure 50 enemies.
No "I" in Team               - Stay linked to your team the entire round.
Not On My Watch              - Neutralize the VIP 50 times.
One Man Army                 - Win a match without ever being neutralized.
Physical Fitness Badge       - Qualify Expert on the Obstacle Course.
Recovery Specialist          - Recover and Extract 50 carryable objectives.
Security Specialist          - Capture 50 Take & Hold objectives.
Spotless Record              - Complete 30 consecutive rounds without any ROE violations.
Stick to the Plan            - Complete 30 Squad Leader assigned objectives.
Suppressive Results          - Damage at least 2 enemies with a single trigger pull 50 
                               times as an Automatic Rifleman.
Two Birds, One Stone         - Neutralize two enemies with one grenade as Grenadier 
                               (awarded on after enemy is confirmed).
Ultimate Sacrifice           - Dive on a live grenade saving at least one teammate from 
                               certain death.
Up and At 'Em                - Revive 50 teammates.
Very Important Player        - Extract 50 times as the VIP.
Weapon Bar: Auto. Rifle      - Qualify Expert with Auto. Rifle in Tier 1 Automatic Rifleman.
Weapon Bar: Carbine          - Qualify Expert with the M4 in Tier 1 Advanced Rifleman.
Weapon Bar: M16DMR           - Qualify Expert with M16DMR in Tier 1 Squad Designated Marksman.
Weapon Bar: M320             - Qualify Expert with M320 in Tier 1 Grenadier.


Gameinfo:
---------
The third edition of military simulation game, now rebuilt upon the 
next-generation Unreal Engine 3 system for unprecedented realism. In
America's Army, players can explore and dominate challenges ranging 
from basic training to Special Forces Assessment and Selection to 
Special Forces Qualification Course. Join various elite Army units
and see the power of Army teamwork, values and technology. Gameplay
highlights include authentic weapons and technologies, realistic 
training and exciting gameplay missions. AA3 provides players new
insights into the Army and Soldiering while making the game easier
to play, easier to install and easier to download. 

In America's Army 3, players will have persistent characters that they
customize by embarking on career paths in which they advance by completing
specialized training and accomplishing missions. The evolution of the 
player's career follows the same progression as it would in the Army. 
Initially, the core of the gameplay focuses on an Infantry Soldier (11B).
Players can select from a variety of roles that the 11B performs such as 
Rifleman, Automatic Rifleman, Designated Marksman and Grenadier.Players 
who complete advanced individual training modules can take on new MOS 
roles that will affect gameplay. For example, by completing medic 
training players will be able to treat minor and major injuries in 
single player training missions and render advanced medical aid in 
multiplayer missions.